Card Codex

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17 May 2024: Card library updated.

Razortooth Rats

2B · Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/1

Similar cards

Color identity:
NameManaTypeText
Aura Flux 2UEnchantment Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Great Desert Hellion 1BRCreature — Hellion Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5
Floodtide Serpent 4UCreature — Serpent Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) 4/4
Diviner Spirit 4UCreature — Spirit Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4
Archery Training WEnchantment — Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Cherished Hatchling 1GCreature — Dinosaur When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1
Elusive Tormentor 2BBCreature — Vampire Wizard {1}, Discard a card: Transform Elusive Tormentor. 4/4
Rampaging Cyclops 3RCreature — Cyclops Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. 4/4
Battering Wurm 6GCreature — Wurm Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it. 4/3
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