Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Razortooth Rats

2B · Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/1

Similar cards

Color identity:
NameManaTypeText
Gut, True Soul Zealot 2RLegendary Creature — Goblin Shaman Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.) Choose a Background (You can have a Background as a second commander.) 2/2
Hobble 2WEnchantment — Aura Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
Mogis, God of Slaughter 2BRLegendary Enchantment Creature — God Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
Regal Bloodlord 3WBCreature — Vampire Soldier Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4
Blind-Spot Giant 2RCreature — Giant Warrior Blind-Spot Giant can't attack or block unless you control another Giant. 4/3
Ghoulraiser 1BBCreature — Zombie When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. 2/2
Lightbringer 2WCreature — Kor Rebel {T}, Sacrifice Lightbringer: Exile target black creature. 2/2
Putrid Imp BCreature — Zombie Imp Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
Smogbelcher Chariot 2BArtifact — Vehicle Menace, deathtouch, lifelink Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. Crew 3 3/3
Page 49