Card Codex

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17 May 2024: Card library updated.

Reach for the Sky

3G · Enchantment — Aura

Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.

Similar cards

Color identity:
NameManaTypeText
Sentinel's Mark 1WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Dragon Breath 1REnchantment — Aura Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Zealot's Conviction WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.
Thran Power Suit 2Artifact — Equipment Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Dragon Shadow 1BEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Petrified Plating 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Maze's Mantle 2GEnchantment — Aura Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.
Predator's Gambit BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Angelic Gift 1WEnchantment — Aura Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.
Snake Umbra 2GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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