Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reach of Shadows

4B · Instant

Destroy target creature that's one or more colors.

Similar cards

Color identity:
NameManaTypeText
Liliana, Death Mage 4BBLegendary Planeswalker — Liliana [+1]: Return up to one target creature card from your graveyard to your hand. [−3]: Destroy target creature. Its controller loses 2 life. [−7]: Target opponent loses 2 life for each creature card in their graveyard. Loyalty 4
Aryel, Knight of Windgrace 2WBLegendary Creature — Human Knight Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4
Titans' Nest 1BGUEnchantment At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
Vodalian Tide Mage 1GUCreature — Merfolk Wizard Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand. 3/3
Landfill 4RSorcery Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
Raze to the Ground 2RSorcery This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
Quantum Misalignment 4USorcery Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Time Wipe 2WWUSorcery Return a creature you control to its owner's hand, then destroy all creatures.
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