Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Really Epic Punch

1G · Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Similar cards

Color identity:
NameManaTypeText
Man of Measure 1WWCreature — Human Knight As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0. 2/2
Daghatar the Adamant 3WLegendary Creature — Human Warrior Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. {1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature. 0/0
Briarberry Cohort 1UCreature — Faerie Soldier Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. 1/1
Blue Dragon 5UUCreature — Dragon Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. 5/5
Resilient Khenra 1GCreature — Jackal Wizard When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power. Eternalize {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Wizard with no mana cost. Eternalize only as a sorcery.) 2/2
Konda's Banner 2Legendary Artifact — Equipment Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}
Jace's Phantasm UCreature — Illusion Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. 1/1
A-Kargan Warleader 1RWCreature — Human Warrior Ward {1} Other Warriors you control get +1/+1 and have ward {1}. 3/3
Warrior's Stand 1WInstant Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
You See a Guard Approach UInstant Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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