Card Codex

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17 May 2024: Card library updated.

Really Epic Punch

1G · Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Similar cards

Color identity:
NameManaTypeText
Batterbone 2Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5}
Inner-Flame Igniter 2RCreature — Elemental Warrior {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2
Switcheroo 4USorcery Exchange control of two target creatures.
Arcus Acolyte GWCreature — Human Cleric Archer Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}. 2/2
Sachi, Daughter of Seshiro 2GGLegendary Creature — Snake Shaman Other Snake creatures you control get +0/+1. Shamans you control have "{T}: Add {G}{G}." 1/3
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Simic Guildmage G/UG/UCreature — Elf Wizard ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. 2/2
Junkyo Bell 4Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Vectis Gloves 2Artifact — Equipment Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2}
Belligerent of the Ball 2RCreature — Ogre Warrior Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3
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