M:tG card similarity search
4GG · Creature — Elf Scout
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0
Name | Mana | Type | Text |
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Bortuk Bonerattle | 4BG | Legendary Creature — Troll Shaman | Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand. 4/4 |
Goblin Ringleader | 3R | Creature — Goblin | Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/2 |
Embodiment of Agonies | 1BB | Creature — Demon | Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.) 0/0 |
Molten Psyche | 1RR | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. |
Now for Wrath, Now for Ruin! | 3W | Sorcery | Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. |
Zombie Fanboy | 2B | Creature — Zombie Gamer | As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. 1/1 |
Fraying Sanity | 2U | Enchantment — Aura Curse | Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. |
Tajic, Legion's Valor | 2RW | Legendary Creature — Human Soldier | Indestructible, haste At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able. 1/1 |
Sanctum of Fruitful Harvest | 2G | Legendary Enchantment — Shrine | At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |