M:tG card similarity search
U · Creature — Vedalken Wizard
As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Myriad Landscape | Land | Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. | |
Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |
Awakened Skyclave | Creature — Elemental | Vigilance, haste As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. {T}: Add one mana of any color. 4/4 | |
Mana Echoes | 2RR | Enchantment | Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. |
Tall as a Beanstalk | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types. |
Witch's Vengeance | 1BB | Sorcery | Creatures of the creature type of your choice get -3/-3 until end of turn. |
Malleable Impostor | 3U | Creature — Faerie Shapeshifter | Flash Flying You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. 0/0 |
Stamp of Approval | 3 | Artifact | As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1. |
Bend or Break | 3R | Sorcery | Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. |
Coward | 1R | Sorcery | Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel. |