Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reanimate

B · Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Similar cards

Color identity:
NameManaTypeText
God-Pharaoh's Gift 7Artifact At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Battle Squadron 3RRCreature — Goblin Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */*
Cosmium Confluence 4GSorcery Choose three. You may choose the same mode more than once. • Search your library for a Cave card, put it onto the battlefield tapped, then shuffle. • Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land. • Destroy target enchantment.
Drown in Filth BGSorcery Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Bellowsbreath Ogre 2RArtifact Creature — Ogre Shaman Starting intensity 1 Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target. Then Bellowsbreath Ogre intensifies by 1. 3/3
Ghostly Flicker 2UInstant Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Rotting Giant 1BCreature — Zombie Giant Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. 3/3
Grim Lavamancer RCreature — Human Wizard {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. 1/1
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Spark Rupture 2WEnchantment When Spark Rupture enters the battlefield, draw a card. Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
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