Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reanimate

B · Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Similar cards

Color identity:
NameManaTypeText
Seraph 6WCreature — Angel Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4
Arcane Endeavor 5UUSorcery Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Gnaw to the Bone 2GInstant You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Psychic Transfer 4USorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Scaled Herbalist 1GCreature — Lizard Druid {T}: You may put a land card from your hand onto the battlefield. 1/3
Cemetery Recruitment 1BSorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Unfinished Business 3WWSorcery Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Soldevi Excavations Land If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.
The Cauldron of Eternity 10BBLegendary Artifact This spell costs {2} less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
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