M:tG card similarity search
B · Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Lisette, Dean of the Root | 2GG | Legendary Creature — Human Druid | Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4 |
Shield Mare | 1WW | Creature — Horse | Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3 |
Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
Vraska, Betrayal's Sting | 4BB/P | Legendary Planeswalker — Vraska | Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [0]: You draw a card and you lose 1 life. Proliferate. [−2]: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. [−9]: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. Loyalty 6 |
Stinkdrinker Bandit | 3B | Creature — Goblin Rogue | Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. 2/1 |
Hall of the Bandit Lord | Legendary Land | Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste. | |
Throwing Knife | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Infantry Veteran | W | Creature — Human Soldier | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
Jangling Automaton | 3 | Artifact Creature — Construct | Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2 |
Serra Ascendant | W | Creature — Human Monk | Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1 |