M:tG card similarity search
2/W2/U2/B2/R2/G · Legendary Artifact Creature — Scarecrow
({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Call to the Void | 4B | Sorcery | Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way. |
Bounty Agent | 1W | Creature — Human Soldier | Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. 2/2 |
Reign of Chaos | 2RR | Sorcery | Choose one — • Destroy target Plains and target white creature. • Destroy target Island and target blue creature. |
Daring Thief | 2U | Creature — Human Rogue | Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. 2/3 |
Fortify | 2W | Instant | Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
Feline Sovereign | 2G | Creature — Cat | Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3 |
Garna, Bloodfist of Keld | 1BRR | Legendary Creature — Human Berserker | Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. 4/3 |
Confounding Conundrum | 1U | Enchantment | When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand. |
Aetherborn Marauder | 3B | Creature — Aetherborn Rogue | Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. 2/2 |
Uglúk of the White Hand | 2BR | Legendary Creature — Orc Soldier | Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. 3/3 |