Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reason

U · Sorcery

Scry 3.

Similar cards

Color identity:
NameManaTypeText
Honey Mammoth 4GGCreature — Elephant When Honey Mammoth enters the battlefield, you gain 4 life. 6/6
Burning Earth 3REnchantment Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
Fell Stinger 2BCreature — Zombie Scorpion Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. 3/2
Doomskar Oracle 2WCreature — Human Cleric Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2
Glissa's Retriever 5GCreature — Phyrexian Beast Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. 6/6
Highborn Ghoul BBCreature — Zombie Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1
Aether Sting 3REnchantment Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.
Esika's Chariot 3GLegendary Artifact — Vehicle When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 4/4
Tectonic Hazard RSorcery Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Zegana, Utopian Speaker 2GULegendary Creature — Merfolk Wizard When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 4/4
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