M:tG card similarity search
1U · Instant
Counter target spell unless its controller pays {2}. Suspect up to one target creature. (A suspected creature has menace and can't block.)
Name | Mana | Type | Text |
---|---|---|---|
Goblin Cohort | R | Creature — Goblin Warrior | Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 |
Lathnu Hellion | 2R | Creature — Hellion | Haste When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. 4/4 |
Primal Might | XG | Sorcery | Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
Ensnare | 3U | Instant | You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Tap all creatures. |
Rhythm of the Wild | 1RG | Enchantment | Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) |
High Troller | 3R | Creature — Troll Shaman | All targeted spells and abilities cost {2} less and have their targets chosen randomly. 4/1 |
Tainted Adversary | 1B | Creature — Zombie | Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 2/3 |
Breath of the Sleepless | 3U | Enchantment | You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. |
Sunscour | 5WW | Sorcery | You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures. |
Crossway Troublemakers | 5B | Creature — Vampire | Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5 |