M:tG card similarity search
1B · Creature — Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Spell Counter | 2UU | Instant | Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand. |
Wake the Past | 5RW | Sorcery | Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. |
Abnormal Endurance | 1B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
Supernatural Stamina | B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
Avacynian Priest | 1W | Creature — Human Cleric | {1}, {T}: Tap target non-Human creature. 1/2 |
Sigardian Priest | 1W | Creature — Human Cleric | {1}, {T}: Tap target non-Human creature. 1/2 |
Kraul Raider | 2B | Creature — Insect Warrior | Menace (This creature can't be blocked except by two or more creatures.) 2/3 |
Sterling Keykeeper | 1W | Creature — Human Mercenary | {2}, {T}: Tap target non-Mount creature. 2/2 |
Lingering Phantom | 5B | Creature — Spirit | Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) 5/4 |
Summon the School | 3W | Tribal Sorcery — Merfolk | Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |