M:tG card similarity search
3R · Tribal Enchantment — Elemental
Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Name | Mana | Type | Text |
---|---|---|---|
Flowstone Hellion | 4R | Creature — Hellion Beast | Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. 3/3 |
Go-Shintai of Shared Purpose | 3W | Legendary Enchantment Creature — Shrine | Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. 1/3 |
Chatterstorm | 1G | Sorcery | Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Wake the Past | 5RW | Sorcery | Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. |
Den of the Bugbear | Land | If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. | |
Extricator of Flesh | Creature — Eldrazi Horror | Eldrazi you control have vigilance. {2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token. 3/5 | |
In the Web of War | 3RR | Enchantment | Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. |
Flowstone Channeler | 2R | Creature — Human Spellshaper | {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. 2/2 |
Furnace Reins | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Dalek Intensive Care | Plane — The Dalek Asylum | When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. |