Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reborn Hero

2W · Creature — Human Soldier

Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." 2/2

Similar cards

Color identity:
NameManaTypeText
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Wary Thespian 1GCreature — Cat Druid When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 3/1
Hedge Troll 2GCreature — Troll Cleric Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2
Lightning Mauler 1RCreature — Human Berserker Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste. 2/1
Living Conundrum 4UCreature — Elemental Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5
A-Masked Bandits 3BRGCreature — Raccoon Rogue Vigilance Menace (This creature can't be blocked except by two or more creatures.) {1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled. 5/6
Roil Elemental 3UUUCreature — Elemental Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2
Karametra's Favor 1GEnchantment — Aura Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color."
Cloudsteel Kirin 2WArtifact Creature — Equipment Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2
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