Card Codex

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17 May 2024: Card library updated.

Rebuild the City

3BRG · Sorcery

Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)

Similar cards

Color identity:
NameManaTypeText
Mythos of Illuna 2UUSorcery Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
Aquitect's Will UTribal Sorcery — Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Elvish Hydromancer 2GCreature — Elf Wizard Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. 3/2
Felhide Spiritbinder 3RCreature — Minotaur Shaman Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. 3/4
Dream Thrush 1UCreature — Bird Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1
Twinning Staff 3Artifact If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy. {7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Grixis Illusionist UCreature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Phantom Steed 3UCreature — Horse Illusion Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3
Necroduality 3UEnchantment Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
Mindlink Mech 2UArtifact — Vehicle Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1 4/3
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