Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Recalibrate

1U · Instant

Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.

Similar cards

Color identity:
NameManaTypeText
Aphetto Dredging 3BSorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Mists of Lórien 2USorcery Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Contract from Below BSorcery Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
Slogurk, the Overslime 1GULegendary Creature — Ooze Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. 3/3
Aphetto Runecaster 3UCreature — Human Wizard Whenever a permanent is turned face up, you may draw a card. 2/3
Boneyard Lurker 2BGCreature — Nightmare Beast Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. 4/4
Exiled Boggart 1BCreature — Goblin Rogue When Exiled Boggart dies, discard a card. 2/2
Elvish Doomsayer 1BCreature — Elf Shaman When Elvish Doomsayer dies, each opponent discards a card. 1/1
Teferi, Master of Time 2UULegendary Planeswalker — Teferi You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) [−10]: Take two extra turns after this one. Loyalty 3
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
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