M:tG card similarity search
1G · Creature — Elf Druid
{4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Call for Blood | 4B | Instant — Arcane | As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. |
Wild Might | 1G | Instant | Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. |
Bramble Creeper | 4G | Creature — Elemental | Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. 0/3 |
Owlbear Shepherd | 2G | Creature — Goblin Druid | At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card. 1/4 |
Kagha, Shadow Archdruid | 2BG | Legendary Creature — Elf Druid | Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn. 1/4 |
Accursed Horde | 3B | Creature — Zombie | {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |
Redemptor Dreadnought | 5 | Artifact Creature — Astartes Dreadnought | Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard. Trample Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card. 4/4 |
Ordruun Veteran | 2RW | Creature — Minotaur Soldier | Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) 3/1 |
Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |
Cavern Stomper | 4GG | Creature — Dinosaur | When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7 |