M:tG card similarity search
2R · Creature — Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. 2/1
Name | Mana | Type | Text |
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Maja, Bretagard Protector | 2GWW | Legendary Creature — Human Warrior | Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. 2/3 |
Thousand-Year Elixir | 3 | Artifact | You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. |
Ogre Menial | 3R | Creature — Phyrexian Ogre | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {R}: Ogre Menial gets +1/+0 until end of turn. 0/4 |
Antler Skulkin | 5 | Artifact Creature — Scarecrow | {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Sting, the Glinting Dagger | 2 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2} |
Valduk, Keeper of the Flame | 2R | Legendary Creature — Human Shaman | At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. 3/2 |
Tactical Advantage | W | Instant | Target blocking or blocked creature you control gets +2/+2 until end of turn. |
Simian Brawler | 3G | Creature — Ape Warrior | Discard a land card: Simian Brawler gets +1/+1 until end of turn. 3/3 |
Two-Headed Giant | 2RR | Creature — Giant Warrior | Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. 4/4 |
Walking Bulwark | 1 | Artifact Creature — Golem | Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. 0/3 |