M:tG card similarity search
2R · Creature — Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. 2/1
Name | Mana | Type | Text |
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Voldaren Duelist | 3R | Creature — Vampire Warrior | Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn. 3/2 |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Goro-Goro and Satoru | UBR | Legendary Creature — Goblin Human | Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4 |
Village Watch | 4R | Creature — Human Werewolf | Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |
Ognis, the Dragon's Lash | 1B/RRR/G | Legendary Creature — Viashino Warrior | Haste Whenever a creature you control with haste attacks, create a tapped Treasure token. 3/3 |
Cloudshredder Sliver | RW | Creature — Sliver | Sliver creatures you control have flying and haste. 1/1 |
Duke Ulder Ravengard | 4RW | Legendary Creature — Human Noble Soldier | At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5 |
Claim the Firstborn | R | Sorcery | Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn. |
Run for Your Life | UR | Instant | One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Thundermare | 5R | Creature — Elemental Horse | Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. 5/5 |