M:tG card similarity search
3R · Sorcery
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Name | Mana | Type | Text |
---|---|---|---|
Wirewood Pride | G | Instant | Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. |
Treasure Vault | Artifact Land | {T}: Add {C}. {X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. | |
Ral's Reinforcements | 1R | Sorcery | Create two 1/1 blue and red Elemental creature tokens. |
Rise of the Hobgoblins | R/WR/W | Enchantment | When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn. |
Warfire Javelineer | 3R | Creature — Minotaur Warrior | When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3 |
Citadel of Pain | 2R | Enchantment | At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control. |
Spontaneous Mutation | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Monstrous Onslaught | 3GG | Sorcery | Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell. |
Emrakul's Evangel | 2G | Creature — Human Horror | {T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. 3/2 |
Grand Crescendo | XWW | Instant | Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. |