M:tG card similarity search
1R · Creature — Devil Detective
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. 0/3
Name | Mana | Type | Text |
---|---|---|---|
Gateway Sneak | 2U | Creature — Vedalken Rogue | Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. 1/3 |
Combat Thresher | 7 | Artifact Creature — Construct | Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3 |
Relic Axe | 2 | Artifact — Equipment | When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} |
Sporecrown Thallid | 1G | Creature — Fungus | Each other creature you control that's a Fungus or Saproling gets +1/+1. 2/2 |
Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
Rat Colony | 1B | Creature — Rat | Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. 2/1 |
Ultra Magnus, Armored Carrier | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Haste Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus. 4/7 | |
Xira Arien | BRG | Legendary Creature — Insect Wizard | Flying {B}{R}{G}, {T}: Target player draws a card. 1/2 |
Captain's Claws | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1} |
Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |