M:tG card similarity search
3R · Creature — Human Wizard
{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Alms | W | Enchantment | {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. |
Silas Renn, Seeker Adept | 1UB | Legendary Artifact Creature — Human | Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.) 2/2 |
Zariel, Archduke of Avernus | 2RR | Legendary Planeswalker — Zariel | [+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase." Loyalty 4 |
Odylic Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card. 2/2 |
Razia, Boros Archangel | 4RRWW | Legendary Creature — Angel | Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. 6/3 |
Rasputin Dreamweaver | 4WU | Legendary Creature — Human Wizard | Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1 |
Sudden Demise | XR | Sorcery | Choose a color. Sudden Demise deals X damage to each creature of the chosen color. |
Cloudskate | 1U | Creature — Illusion | Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 2/2 |
Angel of Salvation | 6WW | Creature — Angel | Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5 |
Vizier of the Scorpion | 2B | Creature — Zombie Wizard | When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. 1/1 |