M:tG card similarity search
3R · Creature — Human Wizard
{1}{R}: Reckless Embermage deals 1 damage to any target and 1 damage to itself. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Soratami Rainshaper | 2U | Creature — Moonfolk Wizard | Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1 |
| Celestial Mantle | 3WWW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. |
| Masako the Humorless | 2W | Legendary Creature — Human Advisor | Flash Tapped creatures you control can block as though they were untapped. 2/1 |
| Warbeast of Gorgoroth | 4R | Creature — Beast | Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 5/4 |
| Duskmantle Operative | 1B | Creature — Human Rogue | Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2 |
| Cloud Pirates | U | Creature — Human Pirate | Flying Cloud Pirates can block only creatures with flying. 1/1 |
| Rishadan Airship | 2U | Creature — Human Pirate | Flying Rishadan Airship can block only creatures with flying. 3/1 |
| Dawn Evangel | 2W | Enchantment Creature — Human Cleric | Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. 2/3 |
| Survivor of Korlis | W | Creature — Human Soldier | First strike {1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2. 1/1 |
| Bloatfly Swarm | 3B | Creature — Insect Mutant | Flying Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way. 0/0 |