M:tG card similarity search
2G · Creature — Pangolin
Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
Amorphous Axe | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Runed Stalactite | 1 | Artifact — Equipment | Equipped creature gets +1/+1 and is every creature type. Equip {2} |
Unseen Walker | 1G | Creature — Dryad | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn. 1/1 |
Meet and Greet "Sisay" | RG | Legendary Creature — Elf Performer | Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard. 1/1 |
Rosethorn Halberd | G | Artifact — Equipment | When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |
Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
Starlit Mantle | 1U | Enchantment — Aura | Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
Simic Charm | GU | Instant | Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand. |
Headlong Rush | 1R | Instant | Attacking creatures gain first strike until end of turn. |