Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reckoner Shakedown

2B · Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.

Similar cards

Color identity:
NameManaTypeText
Mutant's Prey GInstant Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Bond Beetle GCreature — Insect When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. 0/1
Ironshell Beetle 1GCreature — Insect When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. 1/1
Nivix Guildmage URCreature — Human Wizard {1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. 2/2
Lantern of Insight 1Artifact Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles.
Kris Mage RCreature — Human Spellshaper {R}, {T}, Discard a card: Kris Mage deals 1 damage to any target. 1/1
Grakmaw, Skyclave Ravager 1BGLegendary Creature — Hydra Horror Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. 0/0
Conqueror's Foothold Land (Transforms from Conqueror's Galleon.) {T}: Add {C}. {2}, {T}: Draw a card, then discard a card. {4}, {T}: Draw a card. {6}, {T}: Return target card from your graveyard to your hand.
The Biblioplex Land {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Pincer Spider 2GCreature — Spider Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. 2/3
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