Card Codex

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17 May 2024: Card library updated.

Reclusive Taxidermist

1G · Creature — Human Druid

Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color. 1/2

Similar cards

Color identity:
NameManaTypeText
Hunting Grounds GWEnchantment Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Crystal Vein Land {T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.
Eye of Ramos 3Artifact {T}: Add {U}. Sacrifice Eye of Ramos: Add {U}.
Heart of Ramos 3Artifact {T}: Add {R}. Sacrifice Heart of Ramos: Add {R}.
Horn of Ramos 3Artifact {T}: Add {G}. Sacrifice Horn of Ramos: Add {G}.
Skull of Ramos 3Artifact {T}: Add {B}. Sacrifice Skull of Ramos: Add {B}.
Tooth of Ramos 3Artifact {T}: Add {W}. Sacrifice Tooth of Ramos: Add {W}.
Blazethorn Scarecrow 5Artifact Creature — Scarecrow Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) 3/3
Wingrattle Scarecrow 3Artifact Creature — Scarecrow Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Stolen Strategy 4REnchantment At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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