Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Recoil

1UB · Instant

Return target permanent to its owner's hand. Then that player discards a card.

Similar cards

Color identity:
NameManaTypeText
Mistmeadow Vanisher 2W/UCreature — Kithkin Wizard Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/2
Vronos, Masked Inquisitor 3UULegendary Planeswalker — Vronos [+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) [−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. [−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." Loyalty 5
Displace 2UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Ally Encampment Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Gigadrowse UInstant Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.
Scepter of Dominance 1WWArtifact {W}, {T}: Tap target permanent.
Seer of the Last Tomorrow 2UCreature — Naga Cleric {U}, {T}, Discard a card: Target player mills three cards. 1/4
Read the Tides 5USorcery Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
Riddlesmith 1UCreature — Human Artificer Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. 2/1
Seasoned Hallowblade 1WCreature — Human Warrior Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/1
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