Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Reconnaissance

W · Enchantment

{0}: Remove target attacking creature you control from combat and untap it.

Similar cards

Color identity:
NameManaTypeText
Vela the Night-Clad 4UBLegendary Creature — Human Wizard Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4
Aardwolf's Advantage 2RSorcery Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Spring-Leaf Avenger 3GGCreature — Insect Ninja Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. 6/5
Merrow Bonegnawer BCreature — Merfolk Rogue {T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. 1/1
Rip to Pieces Sorcery At the beginning of combat this turn, each Reveler deals 1 damage to each player and each creature those players control.
Caetus, Sea Tyrant of Segovia Legendary Creature — Serpent Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) At the beginning of your end step, untap up to four target creatures. 3/3
Charismatic Vanguard 2WCreature — Dwarf Soldier {4}{W}: Creatures you control get +1/+1 until end of turn. 3/2
Utvara Hellkite 6RRCreature — Dragon Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying. 6/6
Spirit of the Hunt 1GGCreature — Wolf Spirit Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. 3/3
Pack's Betrayal 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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