M:tG card similarity search
2UU · Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Haradrim Spearmaster | 2R | Creature — Human Warrior | Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3 |
Claws of Wirewood | 3G | Sorcery | Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.) |
Malakir Soothsayer | 4B | Creature — Vampire Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. 4/4 |
Reprieve | 1W | Instant | Return target spell to its owner's hand. Draw a card. |
Gallantry | 1W | Instant | Target blocking creature gets +4/+4 until end of turn. Draw a card. |
Alhammarret's Archive | 5 | Legendary Artifact | If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
Burning Cinder Fury of Crimson Chaos Fire | 3R | Enchantment | Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player. |
Skemfar Avenger | 1B | Creature — Elf Berserker | Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life. 3/1 |
Gauntlets of Light | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature." |
Angelic Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5 |