M:tG card similarity search
3W · Instant
Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Stormscape Master | 2UU | Creature — Human Wizard | {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2 |
| Anointer Priest | 1W | Creature — Human Cleric | Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 1/3 |
| Touch of Moonglove | B | Instant | Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
| Anodet Lurker | 5 | Artifact Creature — Construct | When Anodet Lurker dies, you gain 3 life. 3/3 |
| Guardian Automaton | 4 | Artifact Creature — Construct | When Guardian Automaton dies, you gain 3 life. 3/3 |
| Onulet | 3 | Artifact Creature — Construct | When Onulet dies, you gain 2 life. 2/2 |
| Kharis & The Beholder | 1GGWW | Legendary Creature — Dragon Eye Wizard | Flying When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature. 1/20 |
| Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
| Tandem Tactics | 1W | Instant | Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
| Purging Scythe | 5 | Artifact | At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. |