Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Recuperate

3W · Instant

Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.

Similar cards

Color identity:
NameManaTypeText
Grapeshot 1RSorcery Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Tidal Control 1UUEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
Thunderous Wrath 4RRInstant Thunderous Wrath deals 5 damage to any target. Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Herald of Vengeance 3WWCreature — Angel Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn. 4/5
Inferno of the Star Mounts 4RRLegendary Creature — Dragon This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target. 6/6
Purifying Dragon 3RRCreature — Dragon Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. 4/3
Soul Kiss 2BEnchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Lightning Blow 1WInstant Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
Foul Imp BBCreature — Imp Flying When Foul Imp enters the battlefield, you lose 2 life. 2/2
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