M:tG card similarity search
2B · Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
| Name | Mana | Type | Text |
|---|---|---|---|
| Witch's Cauldron | B | Artifact | {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. |
| Final Flare | 2R | Instant | As an additional cost to cast this spell, sacrifice a creature or enchantment. Final Flare deals 5 damage to target creature. |
| Temporal Cleansing | 3U | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom. |
| Bone Shards | B | Sorcery | As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker. |
| Meandering Towershell | 3GG | Creature — Turtle | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. 5/9 |
| Reckless Barbarian | 1R | Creature — Dragon Barbarian | Sacrifice Reckless Barbarian: Add {R}{R}. 2/2 |
| Mox Diamond | 0 | Artifact | If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color. |
| Gale, Temporal Conduit | 3UU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, draw a card, then discard a card. 4/5 |
| Unmarked Grave | 1B | Sorcery | Search your library for a nonlegendary card, put that card into your graveyard, then shuffle. |
| GO TO JAIL | W | Enchantment | When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |