Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Recycle

4GG · Enchantment

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

Similar cards

Color identity:
NameManaTypeText
Artistic Refusal 4UUInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one or both — • Counter target spell. • Draw two cards, then discard a card.
Tezzeret, Betrayer of Flesh 2UULegendary Planeswalker — Tezzeret The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." Loyalty 4
Underworld Connections 1BBEnchantment — Aura Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Wizard's Rockets 1Artifact Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Sire of Insanity 4BRCreature — Demon At the beginning of each end step, each player discards their hand. 6/4
Patient Rebuilding 3UUEnchantment At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
Thassa's Emissary 3UEnchantment Creature — Crab Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3. 3/3
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Ancestral Memories 2UUUSorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Private Eye 1WUCreature — Homunculus Detective Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3
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