M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Name | Mana | Type | Text |
---|---|---|---|
Angelic Voices | 2WW | Enchantment | Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. |
Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Esper Stormblade | W/BU | Artifact Creature — Vedalken Wizard | As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 |
Malicious Invader | Creature — Vampire | Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3 | |
Stromkirk Noble | R | Creature — Vampire Noble | Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Soar | 1U | Enchantment — Aura | You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+1 and has flying. |
Tunnel | R | Instant | Destroy target Wall. It can't be regenerated. |
Scourge of Geier Reach | 3RR | Creature — Elemental | Scourge of Geier Reach gets +1/+1 for each creature your opponents control. 3/3 |
Absolute Law | 1W | Enchantment | All creatures have protection from red. |
Break Through the Line | 1R | Enchantment | {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. |