M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Name | Mana | Type | Text |
---|---|---|---|
Mantle of Leadership | 1W | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. |
Funeral March | 1BB | Enchantment — Aura | Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. |
Cowed by Wisdom | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. |
Grasp of the Hieromancer | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
Sleeping Potion | 1U | Enchantment — Aura | Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. |
Beastmaster's Magemark | 2G | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. |
Pathrazer of Ulamog | 11 | Creature — Eldrazi | Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. 9/9 |
Biolume Serpent | Creature — Serpent | Sacrifice two Islands: Biolume Serpent can't be blocked this turn. 4/4 | |
Tightening Coils | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -6/-0 and loses flying. |
Rootwater Matriarch | 2UU | Creature — Merfolk | {T}: Gain control of target creature for as long as that creature is enchanted. 2/3 |