Card Codex

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17 May 2024: Card library updated.

Red Sun's Twilight

XRR · Sorcery

Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Power Word Kill 1BInstant Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Hostile Minotaur 3RCreature — Minotaur Haste (This creature can attack and {T} as soon as it comes under your control.) 3/3
Bellowing Bruiser 4RCreature — Ogre Haste 4/4
Chill to the Bone 3BInstant Destroy target nonsnow creature.
Shoot the Sheriff 1BInstant Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Fierce Retribution 1WInstant Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.
Rebuild the City 3BRGSorcery Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Walk the Plank BBSorcery Destroy target non-Merfolk creature.
Descent into Avernus 2REnchantment At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
Oxidda Golem 6Artifact Creature — Golem Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) Haste 3/2
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