Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Red Sun's Zenith

XR · Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

Similar cards

Color identity:
NameManaTypeText
Needle Drop RInstant Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
Tropical Storm XGSorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Hostility 3RRRCreature — Elemental Incarnation Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6
Isengard Unleashed 2RRRSorcery Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sphere of Purity 3WEnchantment If an artifact would deal damage to you, prevent 1 of that damage.
Jaya's Immolating Inferno XRRLegendary Sorcery (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
Firedrinker Satyr RCreature — Satyr Shaman Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1
Darksteel Colossus 11Artifact Creature — Golem Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11
Sphere of Duty 3WEnchantment If a green source would deal damage to you, prevent 2 of that damage.
Let the Galaxy Burn X5RSorcery Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn.
Page 19