Card Codex

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17 May 2024: Card library updated.

Red Ward

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Similar cards

Color identity:
NameManaTypeText
Spirit of the Night 6BBBLegendary Creature — Demon Spirit Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5
Dragonloft Idol 4Artifact Creature — Gargoyle As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. 3/3
Cloudreach Cavalry 1WCreature — Human Soldier As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1
Equinox WEnchantment — Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Artificer's Hex BEnchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Bloodghast BBCreature — Vampire Spirit Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1
A-Armory Veteran 1RCreature — Orc Warrior Ward—Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Gate Smasher 3Artifact — Equipment Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}
Auriok Edgewright WWCreature — Human Soldier Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts. 2/2
Skull of Orm 3Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand.
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