Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Red Ward

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Similar cards

Color identity:
NameManaTypeText
Porcuparrot 3RCreature — Bird Beast Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated. 3/4
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Tragic Poet WCreature — Human {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1
Goblin Instigator 1RCreature — Goblin Rogue When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. 1/1
Enchanted Evening 3W/UW/UEnchantment All permanents are enchantments in addition to their other types.
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Griffin Dreamfinder 3WWCreature — Griffin Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. 1/4
Destiny Spinner 1GEnchantment Creature — Human Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3
Mardu Scout RRCreature — Goblin Scout Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/1
Hundred-Handed One 2WWCreature — Giant Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5
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