Card Codex

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17 May 2024: Card library updated.

Red Ward

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Similar cards

Color identity:
NameManaTypeText
Mishra's Domination 1REnchantment — Aura Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
Hard Cover UEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
Preston Garvey, Minuteman 2RGWLegendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4
Martial Impetus 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Ancestor's Embrace Enchantment — Aura Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
Empyrial Armor 1WWEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Unquenchable Thirst 1UEnchantment — Aura Enchant creature When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Baloth Pup 1GCreature — Beast Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1
Wipe Clean 1WInstant Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
Chaos Imps 4RRCreature — Imp Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it. 6/5
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