M:tG card similarity search
2RR · Creature — Elemental
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs." 2/5
Name | Mana | Type | Text |
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Inferno Hellion | 3R | Creature — Hellion | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library. 7/3 |
Rocket Launcher | 4 | Artifact | {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. |
Punctuate | 3R | Instant | Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .) |
Pendrell Mists | 3U | Enchantment | All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." |
Ruinous Minotaur | 1RR | Creature — Minotaur Warrior | Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. 5/2 |
Brackwater Elemental | 2U | Creature — Elemental | When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4 |
Biovisionary | 1GU | Creature — Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3 |
Renegade Silent | 3U | Creature — Alien Horror | At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 3/3 |
Snow Mercy | 2WW | Snow Enchantment | Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them. |
Wandering Troubadour | 3G | Creature — Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2 |