M:tG card similarity search
3R · Creature — Goblin Rogue
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) First strike 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Jund Sojourners | BRG | Creature — Viashino Shaman | When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to any target. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) 3/2 |
| Stonebound Mentor | 1RW | Creature — Spirit Advisor | Whenever one or more cards leave your graveyard, scry 1. 3/3 |
| Swinging Ship | Artifact — Attraction | Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn. | |
| Tel-Jilad Exile | 3G | Creature — Troll Warrior | {1}{G}: Regenerate Tel-Jilad Exile. 2/3 |
| Magnus the Red | 3UR | Legendary Creature — Demon Primarch | Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token. 4/5 |
| Goblin Polka Band | RR | Summon Goblin | {2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. 1/1 |
| Sparkcaster | 2RG | Creature — Kavu | When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker. 5/3 |
| Eris, Roar of the Storm | 8UR | Legendary Creature — Elemental Warlock | This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. 4/4 |
| Day of the Dragons | 4UUU | Enchantment | When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. |
| Ray of Frost | 1U | Enchantment — Aura | Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step. |