Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Redcap Thief

2R · Creature — Goblin Rogue

When Redcap Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/3

Similar cards

Color identity:
NameManaTypeText
Woodland Chasm Snow Land — Swamp Forest ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.
Bog Hoodlums 5BCreature — Goblin Warrior Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1
Willow-Wind 4UCreature — Elemental Flying When Willow-Wind enters the battlefield, scry 2. 3/4
Surprise Party 2WEnchantment When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
Paperfin Rascal 2UCreature — Merfolk Rogue When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/2
Eriette's Whisper 3BSorcery Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Wistful Selkie G/UG/UG/UCreature — Merfolk Wizard When Wistful Selkie enters the battlefield, draw a card. 2/2
Carry Away UUEnchantment — Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
Everglades Land Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {C}{B}.
Game Trail Land As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}.
Page 110