Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Redeem

1W · Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

Similar cards

Color identity:
NameManaTypeText
Carbonize 2RInstant Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Smoldering Werewolf 2RRCreature — Werewolf Horror When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. {4}{R}{R}: Transform Smoldering Werewolf. 3/2
Trophy Hunter 2GCreature — Human Archer {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3
Dread Slaver 3BBCreature — Zombie Horror Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. 3/5
Ram Through 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
A-Ready to Rumble 4RInstant Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
Sanctifier en-Vec WWCreature — Human Cleric Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead. 2/2
Angel of Grace 3WWCreature — Angel Flash Flying When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10. 5/4
Indoraptor, the Perfect Hybrid 1B/GRLegendary Creature — Dinosaur Mutant Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. 3/1
Blind Fury 2RRInstant All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
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