M:tG card similarity search
2WW · Creature — Vampire Cleric
Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Greater Good | 2GG | Enchantment | Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. |
| Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
| Hurl into History | 3UU | Instant | Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
| Dragonfly Pilot | W | Creature — Fox Pilot | When Dragonfly Pilot enters the battlefield, conjure a card named Dragonfly Suit into your hand. Dragonfly Pilot crews Vehicles as though its power were 2 greater. 1/1 |
| Glowspore Shaman | BG | Creature — Elf Shaman | When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.) 3/1 |
| Flood of Tears | 4UU | Sorcery | Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. |
| Barrier of Bones | B | Creature — Skeleton Wall | Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 0/3 |
| Grave Exchange | 4BB | Sorcery | Return target creature card from your graveyard to your hand. Target player sacrifices a creature. |
| Femeref Enchantress | GW | Creature — Human Druid | Whenever an enchantment is put into a graveyard from the battlefield, draw a card. 1/2 |
| Psychic Battle | 3UU | Enchantment | Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle. |