M:tG card similarity search
2WW · Creature — Vampire Cleric
Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Cavern Harpy | UB | Creature — Harpy Beast | Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. 2/1 |
| Lightning Colt | 3RR | Instant Creature — Horse | When Lightning Colt enters the battlefield, it deals 3 damage to any target. 3/3 |
| The Rani | 1UBR | Legendary Creature — Time Lord Scientist | Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate. 3/4 |
| Old One Eye | 5G | Legendary Creature — Tyranid | Trample Other creatures you control have trample. When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token. Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand. 6/6 |
| Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |
| Gulf Squid | 3U | Creature — Squid Beast | When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2 |
| Aradara Express | 5 | Artifact — Vehicle | Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 8/6 |
| Bloodthorn Taunter | 1R | Creature — Human Scout | Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1 |
| Misinformation | B | Instant | Put up to three target cards from an opponent's graveyard on top of their library in any order. |
| Ruins of Oran-Rief | Land | Ruins of Oran-Rief enters the battlefield tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. |