M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Magar of the Magic Strings | 1BR | Legendary Creature — Minotaur Performer | {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." 3/3 |
Stalking Leonin | 2W | Creature — Cat Archer | When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. 3/3 |
Academic Probation | 1W | Sorcery — Lesson | Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. |
Sage's Dousing | 2U | Tribal Instant — Wizard | Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. |
Animate Object | 4U | Sorcery | You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token. |
Wall of Shadows | 1BB | Creature — Wall | Defender (This creature can't attack.) Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. 0/1 |
Deserter's Quarters | 2 | Artifact | You may choose not to untap Deserter's Quarters during your untap step. {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. |
Wish | 2R | Sorcery | You may play a card you own from outside the game this turn. |
Run Away Together | 1U | Instant | Choose two target creatures controlled by different players. Return those creatures to their owners' hands. |
Bar the Gate | 2U | Instant | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) |